From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.Colorado.EDU>
I was wondering if the people that own accelerators or 3000s
could give me an idea of exaclty how much speed up in renders you get. I'm
contemplating buying an accelerator or possibly a 3000. I'm just worried
that maybe the speed increase isn't worth the over $1000. If a picture that
normally takes 12 hours only takes < 1 hour I could handle it. But if the
speed up is only say down to 4 hours, maybe not.
So, if you possibly have upgraded yourself and have pics from before
that you've re-rendered could you tell me the increase? I plan to go to a
dealer tommorrow with Imagine and some objects and do some rendering but I'd
like to hear all of your opinions too. Also, what does everyone think the
lowest worthwhile "speed" is and still be able to do animations? 22Mhz? 25Mhz?
33Mhz? 50Mhz?
Thanks for your help.
Chris Hurtt
##
Subject: re: rendering fonts
Date: Thu, 12 Dec 91 17:50:50 EST
From: dan@cs.pitt.edu (Dan Drake)
>
>If this is stupid question, I apologize in advance, but have you checked
>the ATTRIBUTES of the letter to make sure transparency isn't turned all
>the way up? Also, is the letter within your world in the stage editor.
>Stage defaults to a 1024x1024x1024 world size, and if your object(s) fall
>outside that range, they will not render in trace mode.
>Again, I apologize if these things have already been taken into consideration.
>-John
Yes, I actually tried several of the attributes that Steve W. uploaded
to Hubcap. And they are about 250x250 so I don't thibk they are out
of range. This happened to me before, and I got around it by twidling
around. I just have no idea what I did to make it work.
Thanks for the suggestions though. Most mistakes are of the obvious
variety.
dan.
##
Date: Mon, 16 Dec 1991 15:56:33 -0700
From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.Colorado.EDU>
I'm looking for a pic or two of Jupiter that I can use for a map
of course! If anyone could direct me to an ftp site that has one I'd be
grateful. In fact, what does everyone think of making some sort of catalog
of ftp sites that are good sources of textures and maps. I've got a few and
Steve and Mark have posted some in the past. Whadda think?
Chris Hurtt
##
Subject: DCTV animations
Date: Mon, 16 Dec 91 19:08:58 CST
From: tes@gothamcity.jsc.nasa.gov (Thomas E. Smith [LORAL])
I have rendered some animations as 24-bit iff framed, and converted then to
dctv pictures. When I view them with the dctv, It fills my screen, and I'd like
to animate it that way. I used Deluxe paint III to animate it, but it won't
accept anything larger than 640x400. The animations looks great, but it doesn't
compare to the full screen version.
Does anyone know how to animate full screen overscan images and still get
24-30 frames per sec?
I allready tried using my vtr to record frame by frame, but it doesn't quite
hack it. It flickers between frames. I think it would be ok though if I could
make animation clips and piece them together.
thanks for any suggestions
tom
##
Subject: ftp sites
Date: Mon, 16 Dec 91 20:18:09 EST
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Chris Hurtt writes:
>
> I'm looking for a pic or two of Jupiter that I can use for a map
> of course! If anyone could direct me to an ftp site that has one I'd be
> grateful. In fact, what does everyone think of making some sort of catalog
> of ftp sites that are good sources of textures and maps. I've got a few and
> Steve and Mark have posted some in the past. Whadda think?
Take a look at wuarchive.wustl.edu (128.252.135.4) in the /gif
directory. There is an enormous number of pics at this site. Also, try
subscribing to alt.binaries.pictures and alt.binaries.pictures.fractals.
I have a list of ftp sites which are supposed to be sources of graphics,
but I haven't checked them all out. If you like, I'll e-mail it to you,
or if there is any demand, I'll post it to the list.
-John
John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
##
Subject: Rays of light?
Date: Tue, 17 Dec 91 1:11:20 PST
From: Daryl T. Bartley <dmon@ecst.csuchico.edu>
I don't know how to explian this, but what the heck, I'll try. I'm trying to
get the effect of light rays/beams/whatever, you know the kind when an object
is directly in between the camera and the light, and you see a silhouette, and
light...know-what-I-mean? Is there any way to do this without actually building
the 'beams' as objects or something? Maybe Imagine 2.0 with fog?
On a semi-related note, have there been any way-cool pics done with Imagine 2.0,perhaps that use the new effects/etc.? If so, any chance of seeing them?
thanks in advance,
Daryl Bartley
dmon@cscihp.ecst.csuchico.edu
##
Subject: new release?
Date: Tue, 17 Dec 91 12:31:31 GMT
From: johan@ccsom.nl (Johan Henselmans)
I just subscribed to this service and the first message I get is a story
about a version 2.0 with possible new features. Is this allready available?
>> Maybe Imagine 2.0 with fog?
(from Daryl T. Bartley <dmon@ecst.csuchico.edu>
Johan
##
Subject: Re: new release?
Date: Tue, 17 Dec 91 07:16:26 -0800
From: echadez@carl.org (Edward Chadez)
Here's Mr. Worley's release information on Imagine 2.0. I called Impulse,
and they said 'this week' it would be mailed out to those who paid the
[gasp] $100 upgrade fee. But after reading this list, I'll let YOU be the
judge. For the rest of you, this is just a repost.
On Nov 6, 10:13am, Steve Worley wrote:
} Subject: The scoop on Imagine 2.0
}
} Last night I demonstrated Imagine 2.0 to members of FAUG- presenting to
} an audience containing both Allen Hastings and Jay Miner makes a person
} quite nervous... but it went really well. I met 8 list members at the
} meeting as well.
}
} Well, anyway, here is a quick summary of the features of Imagine 2.0.
} This is not an complete list, but covers maybe 80% of the new
} features. (These are the features I personally saw in my late beta
} copy of 2.0) Please do -NOT- ask me "Will XXXX make it in?" because I
} don't want to promise features that I haven't seen myself, and I don't
} even know for sure what will be added in the next week.
}
} Anyway, Imagine 2.0 should be released on November 15, (nine days!),
} barring any calamity. Impulse will send out a newsletter to all
} registered users, at which time you can send away for the upgrade. The
} upgrade fee is a hefty $100, but includes all new software and a new
} manual. Do NOT send in your money now; Impulse will return any checks
} you send in before the official release. So wait for your newsletter
} and/or more definative posts on the list before you send in your
} money.
}
} Again, a complete article explaining these changes will appear in this
} month's AVID magazine, which should be at newsstands and computer
} stores by Saturday. I'll post AVID's phone number and address for
} those who want to call them directly. (I heartily suggest you
} subscribe! Imagine articles every month!)
}
}
} -------------
}
} A quick summary of the new features in Imagine 2.0 over Imagine 1.1:
}
} I General
}
} 2.0 interface look
} User defined gadgets in each editor for often used commands
} Preferences Editor added for editing config file and user gadgets
} Action Editor now independent from Stage
} ESC-escape picture viewing bug fixed (finally!)
} Infinite planes visible in preview windows
} All-new manual by Mike Halvorson ( > 200 pages )
}
} II Renderer
}
} ``Quick Render'' option - scanline render whatever is shown in the